Mathematical models for perceived roughness of three-dimensional surface textures
Abstract
This thesis reports and discusses results from a new methodology for investigating the
visually perceived properties of surfaces; by doing so, it also discovers a measurement
or estimator for perceived roughness of 1/Fβ noise surfaces.
Advanced computer graphics were used to model natural looking surfaces (1/Fβ noise
surfaces). These were generated and animated in real-time to enable observers to
manipulate dynamically the parameters of the rendered surfaces. A method of
adjustment was then employed to investigate the effects of changing the parameters on
perceived roughness. From psychophysical experiments, it was found that the two most
important parameters related to perceived roughness were the magnitude roll-off factor
(β) and RMS height (σ) for this kind of surfaces.
From the results of various extra experiments, an estimation method for perceived
roughness was developed; this was inspired by common frequency-channel models. The
final optimized model or estimator for perceived roughness in 1/Fβ noise surfaces found
was based on a FRF model. In this estimator, the first filter has a shape similar to a
gaussian function and the RF part is a simple variance estimator. By comparing the
results of the estimator with the observed data, it is possible to conclude that the
estimator accurately represents perceived roughness for 1/Fβ noise surfaces.